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<!-- div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Actual Urban Planner Takes On The Original <em>SimCity</em>" href="http://kotaku.com/simcity/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">simcity</span></a></div --> <div><a title="Click here to read An Actual Urban Planner Takes On The Original <em>SimCity</em>" href="http://kotaku.com/5984156/an-actual-urban-planner-takes-on-the-original-simcity" class="pp_image">
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<em>In this guest editorial, John Reinhardt, a member <a href="http://kotaku.com/5982683/what-real-cities-would-look-like-to-god-if-god-was-playing-simcity">of IBM's City Forward team</a>, compares the actual job of urban planning with that found in the Super Nintendo version of </em>SimCity<em>. </em> <a href="http://kotaku.com/5984156/an-actual-urban-planner-takes-on-the-original-simcity" title="Click here to read more about An Actual Urban Planner Takes On The Original SimCity">More »</a>
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